P+ - Game & Watch - Action - 0x122

Entry Script

  1. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
  2. UnknownEvent { namespace: 0x8, code: 0x9, unk1: 0x0, arguments: [Value(3)] }
  3. CreateInterrupt { interrupt_id: None, action: 0x128, requirement: (InAir) }
  4. CreateInterrupt { interrupt_id: None, action: 0x11d, requirement: (AnimationEnd) }
  5. PreviousInterruptAddRequirement(OnGround)
  6. CreateInterrupt { interrupt_id: Some(10044), action: 0x11f, requirement: (BoolIsTrue RandomAccessBool (0x11)) }
  7. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
  8. PreviousInterruptAddRequirement((InternalConstantInt (0x3f8) GreaterThanOrEqual InternalConstantInt (0xc32)))
  9. PreviousInterruptAddRequirement(OnGround)
  10. ChangeSubactionRestartFrame(Turn_1)

Exit Script

  1. if (not(BoolIsTrue RandomAccessBool(SpecialsMovement)))
    1. if ((InternalConstantInt(CurrentAction) Equal scalar(293)))
      1. ReverseDirection
      2. Posture(4)